This is a nice presentation on Project Managment... It's interesting how some of these ideas can be taken into managing a classroom, a community, a project...
Quests for Language Learning in the Metaverse: An interactive Way to Develop Language Skills The Quest for the Golden Dragon Egg The metaverse is a vast network of interconnected, digital, and persistent virtual spaces. It is an emerging technology that is predicted to revolutionize online education by providing greater opportunities for interpersonal communication, community building, and meaning-making. The metaverse, or virtual reality world, is rapidly becoming an important tool for language learning. With the ability to immerse learners in a virtual environment, the metaverse offers a unique and engaging way to practice language skills. One of the key features of the metaverse for language learning is the use of quests. Quests are interactive tasks or missions that learners can complete in order to practice their language skills in a real-world context. Imagine you are a language learner who is struggling to improve your speaking skills. You have tried traditional language classes
Hello, there! It's been a while since Pio's last post. She promises she will be sharing her experiences in virtual worlds again. This year we have several great events and many more adventures happening in Second Life, Kitely, Open Sim and other virtual worlds. WE were invited by Rob Howard the founder of EFLtalks to participate in a really interesting project called EFLtalks 10 in 10 for terms . This project is about building a teacher's video glossary of day to day terminology that teachers and trainers use. EFLtalkers will be defining the terms as well as explaining why, where and where to use the concept in their teaching. This time, we are sharing a post on the state of the art of my favorite virtual world: Second Life and how it's used to teach and learn a new language. What are virtual worlds? So, let's get started by defining what virtual worlds are. Berns et al (2013) define VWs as 3-D immersive persistent environments where users’ graphica
9th Annual Virtual Worlds Best Practices in Education will be held on March 9-12, 2016. This year's theme is Horizons. The VWBPE Conference is a completely virtual conference that is conducted using simulated environments. Participants experience the conference through a virtual reality type setting including conference rooms, theatres, exposition halls, meeting spaces, and other types of venues similar to a brick and mortar type conference. The conference is free to attend. The cost of the conference is covered by sponsorship and donations. Registration Now Open http://www.eventbrite.com/e/virtual-worlds-best-practices-in-education-conference-2016-tickets-19046273918 You can visit their site: http://vwbpe.org/ Facebook Group: https://www.facebook.com/groups/67701516968/ Twitter: https://twitter.com/vwbpe #VWBPE16 #VWBPE Google + Community: https://plus.google.com/u/0/communities/104499189392001969204 Flickr: http://www.flickr.com/groups/vwbpe/ You Tube: ht
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