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Showing posts from July, 2013

VWBP 2013 - Beyond the Stage

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Virtual Worlds Best Practices in Education as described in their site, is a global grass-roots community event which focuses on education in immersive virtual environments.

What qualifies as a virtual world?

A virtual world is an online community that takes the form of a unique environment through which users can interact with one another and use and create ideas irrespective of time and space. Virtual worlds can be either 2D or 3d. They may be co-located or distributed. The core aspect that defines a virtual space is that a virtual environment provides a uniquely shared space for emerging relationships and serves as a foundation for the development of knowledge creation and sharing.

Examples include Second Life, OpenSim, Unity, Facebook, LinkedIn, Twitter, Pinterest, World of Warcraft, Eve Online and many others. These virtual environments are characterized by an open social presence and where the direction of the platform’s evolution is manifest in the community. This is unlike syste…

Kevin Feenan on Project Management

This is a nice presentation on Project Managment... It's interesting how some of these ideas can be taken into managing a classroom, a community, a project...


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Where did we go wrong from Kevin Feenan

Neurons Sphere by Shenn Coleman

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When visiting a 3D art exhibition in a virtual world you will encounter a whole new way of interacting with what your senses get...

One piece I really enjoy when visiting the UWA Centenary 3D Art Challenge: REFLECTIONS was Shenn Coleman's Neurons Sphere.


Once you get there, you can click on the blue box and get a notecard. These notecards will give you a little information on the piece you are about to see... some of them tell you what you will need to do in order to enjoy the piece at its best. Sometimes you have to set your graphics, or allow media playing or just turn on your speakers..or they require that you are on a viewer that allows you to see mesh... since most pieces will explore the richness of the elements that 3D virtual worlds offer.

Another important element is the good use of the camera... when looking at the pieces you can zoom or rotate the piece the way you want it... something else that enriches the experience is the use of different windlights.. you can also …

An educator looks at the UWA Centenary 3D Art Challenge: REFLECTIONS

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Well, yesterday Pio was feeling a little blue and just wanted to rest for a while. So, she went to her new house and wanted to just float on the sea, listen to the waves crashing on the shore, the wind on the palms and some nice background music, when she got an IM from her dear friend Jayjay Zifanwe. Jayjay is the passionate educator behind the UWA Centenary 3D Art Challenge: REFLECTIONS. He invited her to act as a judge to come and see UWA's 3D art Challenge.

Of course, she felt really honored to have been invited to judge such great work of arts presented by artists from all over the world. She went like... mmm.. but I am just a professor of languages, what do I know about art? he said, you have brought your students to our exhibitions and have worked in projects with your graphic design students... and then she thought,... well, yep.. I am an educator who tries to show her students how to connect to the world in both real and virtual life.. and art is something I really enjoy.…