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Showing posts from January, 2016

9th Annual Virtual Worlds Best Practices in Education March 9-12, 2016

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9th Annual Virtual Worlds Best Practices in Education will be held on March 9-12, 2016. This year's theme is Horizons.

The VWBPE Conference is a completely virtual conference that is conducted using simulated environments. Participants experience the conference through a virtual reality type setting including conference rooms, theatres, exposition halls, meeting spaces, and other types of venues similar to a brick and mortar type conference.

The conference is free to attend. The cost of the conference is covered by sponsorship and donations.

Registration Now Open http://www.eventbrite.com/e/virtual-worlds-best-practices-in-education-conference-2016-tickets-19046273918

You can visit their site: http://vwbpe.org/
Facebook Group: https://www.facebook.com/groups/67701516968/
Twitter: https://twitter.com/vwbpe#VWBPE16 #VWBPE
Google + Community: https://plus.google.com/u/0/communities/104499189392001969204
Flickr: http://www.flickr.com/groups/vwbpe/
You Tube:  https://www.youtube.com/u…

EVO ViLLAGE 2016: An EVO session on Virtual Language Learning And Gaming Environment

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Well, we are back in track. This time Pio is participating in this wonderful adventure of teaching and learning in virtual worlds. 
EVO Sessions
For five weeks in January and February, TESOL experts and participants from around the world engage in collaborative online discussions or hands-on virtual workshops of professional and scholarly benefit. These sessions bring together participants for a longer period of time than is permitted by land-based professional development conventions and allow a fuller development of ideas than is otherwise possible.

Sessions are free and open to anyone around the globe. It is not necessary to be a TESOL member or attend the TESOL Convention in order to participate. All you need is access to the Internet and choose a session from this year's offerings, Here you can find a list of the sessions: EVO Sessions 2016

Once again, virtual worlds is present in these sessions: EVO VILLAGE 2016 

This EVO session  focus on applying games in virtual environme…