We can use 3D models created with external modeling programs such as Blender, 3D Studio Max, Maya, or Wings 3D. You’ll export these in Collada digital asset exchange format so that you’ll then be able to import them as meshes into OpenSim. First, let’s find out what Collada is. Collada (short for COLLAborative Design Activity ) defines an open standard digital asset XML database schema for interactive 3D applications enabling the exchange of digital assets between applications without loss of information. Or, to put it more simply, Collada provides an application-independent schema for representing 3D objects. This means that you can create a model in, say, Blender, export it to Collada (as a .dae file, i.e. ‘Digital Asset Exchange’ format), and import it into, for example, OpenSim. Finding Free Mesh objects on the internet https://www.highend3d.com/3d-model/simple-bookcase-3d-model (Links to an external site.) There are several places where...
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