Immersive Storytelling in Virtual Worlds



Storytelling is a wonderful means of getting our students excited. Recreating such a story in a virtual world would provide a great setting for roleplay and fanfiction.

Yet, how difficult is it to recreate scenes of Alice in Wonderland, Harry Potter or King Arthur and his Round Table in OpenSim? What about character creation? Changing avatar outfit, clothes and accessories? When creating the scene, what building skills are required and when it comes to storytelling, what skills are required to come up with a captivating story? These main three challenges will be addressed in this EVO session and we hope to recreate a story in OpenSim.

Why OpenSim? During our last year's EVO session 2020 Immersive Language Learning in Virtual Worlds, we spent 5 weeks evaluating 18 different 3D environments and ranked and voted for our preferred 3D solution, which was OpenSim. Our evaluation grid included: easy of use, security, costs, what can be customized, etc. 

Objectives

  • By the end of this session you should:
  • Know more about digital storytelling
  • Have learned how to build characters, change clothes and add accessories in OpenSim 
  • Have learned to build scenes for the plot/ story in OpenSim

Expectations

No prior knowledge is required. A readiness to get your digital hands dirty building. 

Target audience

This session is aimed at experienced language educators, language course designers, and webheads.  Those without experience in entering and navigating virtual worlds will be able to join the sessions in Zoom and should at the end of the EVO session be able to decide which environments warrant additional time.  

 

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