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Showing posts from April, 2021

Fanfiction and Storytelling - Resources

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  Fanfiction and Storytelling - Resources Storytelling and Fanfiction  This video defines fanfiction, introduces research on fanfiction and language learning, and provides an overview of different types of popular fanfiction.  The video is part of learning doing module that aims to familiarize language teachers with fanfiction and show its potential for language teaching and learning. Introduction to Fanfiction  (Links to an external site.)   Here you can find materials for the FanTales project:  https://www.fantales.eu/materials/  (Links to an external site.)   These are a series of videos by Shannon Sauro. Malmö University, Sweden Using Educational Technology in the English Language Classroom: 1.  MOOC Reading and Technology Fanfiction1  (Links to an external site.)   2.  MOOC Reading and Technology Fanfiction2  (Links to an external site.)   3.  MOOC Reading and Technology Fanfiction3  (Links to an e...

Importing 3D objects and create Mesh objects in OpenSim

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  We can use 3D models created with external modeling programs such as Blender, 3D Studio Max, Maya, or Wings 3D. You’ll export these in   Collada digital asset exchange format   so that you’ll then be able to import them as meshes into OpenSim.  First, let’s find out what Collada is. Collada (short for  COLLAborative Design Activity ) defines an open standard digital asset XML database schema for interactive 3D applications enabling the exchange of digital assets between applications without loss of information. Or, to put it more simply, Collada provides an application-independent schema for representing 3D objects. This means that you can create a model in, say, Blender, export it to Collada (as a .dae file, i.e. ‘Digital Asset Exchange’ format), and import it into, for example, OpenSim. Finding Free Mesh objects on the internet https://www.highend3d.com/3d-model/simple-bookcase-3d-model  (Links to an external site.)   There are several places where...

Virtually Anywhere in Second Life: A Transmedia Storytelling Adventure

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  Virtually Anywhere in Second Life. Visiting the Terracotta Army. Molero (2020) Virtually Anywhere is a transmedia experience for language learning. Students employed Transmedia Storytelling techniques to collaborate in the creation of new fiction based on an existing short audio story. The storyline used for this project is part of the audio series Virtually Anywhere by Cambridge Assessment English. These audio episodes were created primarily to help students improve their English listening skills. The series tells a story about university students Geeta and Paul who are struggling with their archeology coursework when a mysterious professor offers to help and takes them on a series of virtual traveling to different sites. In the original series, our characters visit two sites: The Terracotta Army in China and the Citadel of Teotihuacan in Mexico. Virtually Anywhere in Second Life. Martha Eugenia Lino (Eugenia Calderon in SL). Molero (2020) Students created two new episodes foll...