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Showing posts from March, 2022

Social Issues, Storytelling, and Language Teaching: Venezuelan Diaspora in the Metaverse

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Social Issues, Storytelling,   and Language Teaching:  Venezuelan Diaspora in the Metaverse. How can we teach about social issues and hard truths in an engaging and memorable way? This presentation showcases how discussing social issues such as migration, diversity, inclusion, multiculturalism, or global warming in the language class encourages intercultural reflection and provides students the communication and critical thinking tools to reflect and learn about modern world issues that have global and personal implications. Helping them to see the world from divergent points of view and to reevaluate their worldview based on their new understanding of other languages, cultures, and communities.  The presentation focuses on methodologies and best practices that incorporate transmedia storytelling and virtual worlds as a medium to present serious social issues in an engaging and memorable way. Along with video and audio materials, it provides examples of readings that...

Kick-Off Event of VWBPE 2022

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  Kick-Off Event of VWBPE 2022 The Conference Planning Committees will share upcoming conference highlights. Executive Director, Phelan Corrimal, will officially declare the beginning of VWBPE 2022. WHEN: March 31, 2022 @ 08:00 AM – 08:50 AM America/Los Angeles Timezone WHERE: VWBPE Gateway http://maps.secondlife.com/secondlife/VWBPE%20Gateway%20Pyxis/100/128/24 #VWBPE #vwbpe2022 #SecondLife #metaverse

The Morning Break with Graham Stanley 22-03-22: Virtual Worlds and Education

The Morning Break with Graham Stanley 22-03-22: Virtual Worlds and Education This was fun! Thanks, Graham Stanley for the invite! #metaverse #languagelearning #virtualworlds Doris Molero from Venezuela joined Graham to talk about her work in Second Life and other virtual worlds. You can visit her exhibit and learn more about the Venezuelan migrant crisis and its diaspora in Chilbo here:  http://maps.secondlife.com/secondlife/Madhupak/118/140/71 https://www.podbean.com/ew/pb-h7q37-11db4cd  

VWBPE 2022 : IE. EngageXR for Teaching a Language @ EngageXR

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 VWBPE 2022 : IE. EngageXR for Teaching a Language @ EngageXR VR is certainly a hot place to be at the moment. For this reason, we attended The VWBPE 2022 session on EngageXR h osted by Amany Alkyahat, from Columbia University, and Heike Philp / Gwen Gwasi, let’s talk online sprl. After attending, I can say that Engage is really a great immersive experience. I enjoyed every moment of it. According to its website, Engage is  a spatial network solution for enterprise clients to build their own unique virtual world “MetaWorld” which can be used for employee onboarding, training, product demos, wellbeing, customer outreach, and professional events.  There you can have a  Free  guest account  for exploring & attending events. This allows you to:  Attend Free Events & Meetings.  Explore Public MetaWorlds.  Access Free Locations & Models  Creation Tools Demo Access. Also,  host a Room (4 Guests Maximum). I n order to do so, you...

Best of EVO 2022 CALL-IS EV Sessions

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Best of EVO 2022 CALL-IS EV Session.  TESOL International Association's Computer-Assisted Language Learning Section (CALL-IS) invited ELT educators around the world to participate in the free, open TESOL Electronic Village (EV) during the convention (March 23-25, 2022). This year's EV was a completely virtual ed-tech learning space for TESOL professionals. Participants visited the virtual EV to discover new e-tools and instructional activities, learn with CALL experts and colleagues around the world. They could share their tech-supported teaching experiences ... and more! EV sessions were both synchronous (live) and asynchronous (on demand) to accommodate global schedules. CALL-IS also created self-directed, hands-on EV learning opportunities that enabled participants to "tinker" with a selection of free tech tools and reflect on how they might use them in class or for professional development. These are some of the presentations: Immersive Building in Virtual Worlds ...