TESOL International Association's Computer-Assisted Language Learning Section (CALL-IS) invited ELT educators around the world to participate in the free, open TESOL Electronic Village (EV) during the convention (March 23-25, 2022). This year's EV was a completely virtual ed-tech learning space for TESOL professionals.
Participants visited the virtual EV to discover new e-tools and instructional activities, learn with CALL experts and colleagues around the world. They could share their tech-supported teaching experiences ... and more!
EV sessions were both synchronous (live) and asynchronous (on demand) to accommodate global schedules. CALL-IS also created self-directed, hands-on EV learning opportunities that enabled participants to "tinker" with a selection of free tech tools and reflect on how they might use them in class or for professional development.
These are some of the presentations:
Immersive Building in Virtual Worlds and Virtual Reality
Participants learned to build a home, create and add 3D objects and customize avatars in Second Life, OpenSim, Minecraft, VRChat, AltspaceVR.
This session invited interested teachers to join in playing Minecraft. Through meaningful play, They learned all they could about playing Minecraft alone and together. They learned and understood through play how Minecraft can be used effectively in language learning.
Hello, there! It's been a while since Pio's last post. She promises she will be sharing her experiences in virtual worlds again. This year we have several great events and many more adventures happening in Second Life, Kitely, Open Sim and other virtual worlds. WE were invited by Rob Howard the founder of EFLtalks to participate in a really interesting project called EFLtalks 10 in 10 for terms . This project is about building a teacher's video glossary of day to day terminology that teachers and trainers use. EFLtalkers will be defining the terms as well as explaining why, where and where to use the concept in their teaching. This time, we are sharing a post on the state of the art of my favorite virtual world: Second Life and how it's used to teach and learn a new language. What are virtual worlds? So, let's get started by defining what virtual worlds are. Berns et al (2013) define VWs as 3-D immersive persistent environments where users’ graphica
9th Annual Virtual Worlds Best Practices in Education will be held on March 9-12, 2016. This year's theme is Horizons. The VWBPE Conference is a completely virtual conference that is conducted using simulated environments. Participants experience the conference through a virtual reality type setting including conference rooms, theatres, exposition halls, meeting spaces, and other types of venues similar to a brick and mortar type conference. The conference is free to attend. The cost of the conference is covered by sponsorship and donations. Registration Now Open http://www.eventbrite.com/e/virtual-worlds-best-practices-in-education-conference-2016-tickets-19046273918 You can visit their site: http://vwbpe.org/ Facebook Group: https://www.facebook.com/groups/67701516968/ Twitter: https://twitter.com/vwbpe #VWBPE16 #VWBPE Google + Community: https://plus.google.com/u/0/communities/104499189392001969204 Flickr: http://www.flickr.com/groups/vwbpe/ You Tube: ht
WooooWW!! VWBPE is back! Pio is so excited to participate again but this time as a presenter with the good help of two of her best friends in SL.. Ana Begonia and Elaine Khandr ... of course we'll be introducing Artstonia at this very important world conference. Well, I will tell you more about it when we have a confirmation of our proposal to participate. But, now... what's the VWBPE 2011? smiles... it's a conference .. "the conference"...it will take place – March 17-19, 2011 as you can read in their site: The Virtual Worlds Best Practice in Education (VWBPE) is a community-based conference that provides opportunities for participants in all virtual worlds to share current teaching, learning, and research practices in 3D virtual environments. Conference presentations focus on teaching/learning, scholarly work, projects, events, activities and new and innovative tools for virtual education. Presenters will focus on the identification of best practices in educat
Comments
Post a Comment